Revolutionise Student Education on Vaping and Substance Awareness

Transform student perspectives on vaping, alcohol and drugs. Engage with our award-winning substance education program, renowned for its gamified learning experiences designed to simplify teaching and captivate students.

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A collage of images about vaping, presenting, and educational games
A collage of images about vaping, presenting, and educational games

Free Access for Queensland Schools!

Thanks to the Queensland Government, all state and non-state secondary schools are granted free access to Blurred Minds Academy. Don’t miss out on this vital resource to combat substance misuse effectively.

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Transformative Workshops on Vaping & Drugs

We offer engaging workshops on vaping, alcohol and drugs. Our innovative approach arms students with evidence-based knowledge and critical thinking skills, empowering them to make more informed choices.

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>> Options for High Schools <<

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Blurred Minds Academy

13 curriculum mapped modules to empower teachers and enhance student learning.

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School
Workshops

Tailored workshops on vaping, alcohol, cannabis and other drugs.

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Games

Six engaging online games, including our Virtual Reality House Party Simulation.

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Parent
Resources

Empower parents to start the conversation about alcohol, vaping and other substances.

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    Unlock free strategies to make your school's vaping, alcohol and drug education more engaging and effective.

    The Blurred Minds approach

    Blurred Minds has been developed around three evidence-based pillars to create an engaging curriculum mapped learning experience for students.

    Mapped to the Australian Curriculum: Health and Physical Education (AC:HPE).

    Underpinned by gamification principles to ensure student engagement.

    Co-create, Build, Engage framework ensures continual improvement.

    Helping parents & local communities

    Blurred Minds provides helpful information and practical tips to equip parents with the knowledge and confidence to guide their teens to be smart about drinking.

    More details

    Engaging teenagers with gamification

    Thousands of Students

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    Hundreds of Teachers

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